AI Insights · Timothy · June 2023
Top 5 3D Anime Games on Android in Australia Q2 2023
Explore the performance of the top 5 3D Anime games on the Android platform in Australia during Q2 2023, with insights into downloads, revenue, and weekly active users.
The second quarter of 2023 saw notable trends in the performance of the top 5 3D Anime games on the Android platform in Australia. Here's a breakdown based on data from Sensor Tower.
Honkai: Star Rail had a dynamic quarter. Revenue peaked at around $174K in the first week of May, followed by fluctuations and ending the quarter at approximately $72K. Downloads saw a significant drop from about 15.6K in late April to just over 1K by the end of June. Weekly active users showed an initial increase, peaking at 15.8K in early May, then gradually declined to around 12.3K by the end of the quarter.
Genshin Impact experienced varied revenue trends, with a notable peak of around $60K in mid-April, then stabilizing around $21K towards the end of June. Downloads fluctuated slightly, with a peak of about 2.1K in mid-April and ending the quarter at approximately 1.8K. The game's weekly active users remained relatively stable, starting at around 30.7K and ending at approximately 26.5K.
The Legend of Neverland maintained a steady revenue stream, averaging around $3.7K to $4.2K throughout the quarter. Downloads saw a significant increase, peaking at about 1.7K in early June. Weekly active users followed a similar trend, rising from approximately 1.1K at the start of the quarter to around 2.3K in early June, before slightly declining to about 1.7K by the end of June.
DRAGON BALL LEGENDS showcased a strong performance with revenue peaking at around $41.8K in mid-June. Downloads were relatively stable, with a slight peak of 1K in early June. Weekly active users saw an upward trend, starting at around 10.9K in late March and peaking at approximately 12.6K in early June, before stabilizing around 10.4K by the end of June.
Hero Clash demonstrated consistent weekly active users, starting at about 34K and peaking at approximately 38.3K in early June. Revenue peaked at around $4.3K in early June, with a slight decline towards the end of the quarter. Downloads saw a notable peak of about 3.6K in late May, then declined to just 27 by the end of June.
For more detailed insights and data, visit Sensor Tower.